Metroid Prime 2: Echoes
1) How does the cover communicate the genre of the game? They use weapons to tell the audience that it will be an action-packed game. There is a massive cannon on Samus Aran's arm which suggests that she is a dominant character. They also use a range of different locations on the back of the cover to help suggest to the audience that it is an adventure game. 2) What does the cover suggest regarding gameplay and audience pleasures? One of the pleasures would be a diversion. Since its just a game, people play it for fun and escapism. Also, they might also play it for personal relationships because it is a franchise and those who have played it might have developed a relationship with Samus Aran. This also links to Scott Rigby's theory where people will play video games for relatedness and competence. Since they have been playing the game for a long time, the would have developed a skill which would make them want to play the game even more. 3) Does the cover sexuali...