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Videogames: The Sims FreePlay part 2 - Industries

Regulation – PEGI Research the following  using the PEGI website . 1) What is the VSC and how does it link to UK law? In 2012 the PEGI system was incorporated into UK law and the VSC was appointed as the statutory body responsible for the age rating of video games in the UK using the PEGI system. 2) Note down the key statistics on the homepage. OperatinG for 30 years Rated 1200+ games Rated 8000+ apps 1987 member outlets 3) What is the purpose of PEGI? PEGI are responsible for supplying consumers detailed information about the content of games with PEGI ratings. They are committed to providing as much helpful information as they can about video game ratings.  4) Click on the PEGI Rating tab in the top menu. What are the age ratings and what do they include? The age ratings are: 3, 7, 12, !, 16 and 18.  5) Scroll down to look at the ‘How games are examined’ infographic. What is the PEGI process for rating a game? The PEGI process of rating a gam

Videogames: The Sims FreePlay part 1 - Language & Audience

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Language / Gameplay analysis Watch The Sims: FreePlay trailer and answer the following questions: 1) What elements of game play are shown? The fact that you can control your own virtual reality is key element for the game play. Also, The trailer states words like care, grow, design, play and live which are some of the many things you can do within the game. The trailer also makes it seem like it is the perfect and most idealised place which is hyper reality. 2) What audience is the trailer targeting? The trailer is targeting an audience that is predominately female as they make the game seem like a 'doll house'. It is also clear that it is for a young audience as you can do stuff like party. This game also allows them to do stuff that they might not be allowed to do in real life such as going to clubs. 3) What audience pleasures are suggested by the trailer? There is a pleasure for diversion as people want to escape from the real world and their pro

Metroid Prime 2: Echoes

1) How does the cover communicate the genre of the game? They use weapons to tell the audience that it will be an action-packed game. There is a massive cannon on Samus Aran's arm which suggests that she is a dominant character. They also use a range of different locations on the back of the cover to help suggest to the audience that it is an adventure game. 2) What does the cover suggest regarding gameplay and audience pleasures? One of the pleasures would be a diversion. Since its just a game, people play it for fun and escapism. Also, they might also play it for personal relationships because it is a franchise and those who have played it might have developed a relationship with Samus Aran. This also links to Scott Rigby's theory where people will play video games for relatedness and competence. Since they have been playing the game for a long time, the would have developed a skill which would make them want to play the game even more. 3) Does the cover sexuali

Henry Jenkins

1) What is the definition of a fan? A fan is someone that has a great interest in a topic or type of media, so much so that they will buy merch for the topic or even dress up for the media. There are varying degrees for how much of a fan someone could be varying from extream to just some who consumes and follows news of the topic. 2) What the different types of fan identified in the factsheet? There can be fans such as: Celebrities Gaming Music Otaku Politics Pro Wrestling Science Fiction Sports 3) What makes a ‘fandom’? This is a group of people that follow a similar love or even hate for a show to come together and make a name for themselves and a community. 4) What is Bourdieu's argument regarding the ‘cultural capital’ of fandom? This is media outlets taking advantage of their fans and their love to the media by exploiting them for their own profit, as fans will do all they can to support the show and talk about it, some outlets even use the fans names and include them digitall